Blue White wrote to apam <=-
apam wrote to Blue White <=-
Oh I just love those sometimes works sometimes doesn't bugs :P
I am wondering if it has something to do with the Net 1 node connecting directly with Avon, while the Net 4 node does not?
But actually that turns out not be the case. My mail comes through
4/100, but I connect directly with 1/10 for the games. :O
It sure looks like the code is the same... main.c is the same file size and everything. But this node is in a pi, while the other is on a
x86-64.
Spectre wrote to apam <=-
Oh I just love those sometimes works sometimes doesn't bugs :P
Sometimes it works, sometimes it bugs :) What tells it to reset?
Black Panther wrote to apam <=-
On 04 Jun 2020, apam said the following...
Oh I just love those sometimes works sometimes doesn't bugs :P
Those are the best, aren't they? ;)
There is a switch to the game to send out a reset packet, the nodes
will only obey if it comes from node 1 though.
packets go missing. Unfortunatly the reset packet is one that when
it goes missing I'm not sure how to compensate.
This interbbs game thing via FTN is pretty hard given the number
of points of failure, and trying to make it so it doesn't burp
when packets go missing. Unfortunatly the reset packet is one
that when it goes missing I'm not sure how to compensate.
I suppose, getting a packet of a higher game id for the same
league could imply a reset if a specific reset packet hasn't been received.
That would mean no running 2 games in the same league though.
That would mean no running 2 games in the same league though.
How would it require 2 games? It should work with 1 game running...
It wouldn't require 2 games, but you couldn't run 2 games with the same league number but different game ids. I don't think anyone does that though.
Sysop: | echicken |
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