The above version seems to have a similar segfault issue to Galactic Dynasty.
The above version seems to have a similar segfault issue to
Galactic Dynasty.
I don't think I've found the bug yet, as I can't seem to reproduce it,
but I pushed some changes to my repository, could you try pulling that
and see if it's any different?
If no one else is seeing this, my suspicion is it could be related to permissions, and there was one spot I was assuming a file open
succeeded, which might cause a null pointer exception like you're
seeing. The fixes I pushed just log it as a problem - if it still
crashes, well back to the drawing board
Hello apam!
21 May 19 22:41, you wrote to me:
The above version seems to have a similar segfault issue to
Galactic Dynasty.
I don't think I've found the bug yet, as I can't seem to reproduc
but I pushed some changes to my repository, could you try pulling
and see if it's any different?
Sure, I just need your repository's address.
I'll check the ownership and permissions on all of the game files.
My BBS has
each user with their own unix account, which are all members of the
group bbs.
Sure, I just need your repository's address.
it's git://git.magickabbs.com/forhonour-c
the galactic dynasty one is
git://git.magickabbs.com/galactic-dynasty
I'll check the ownership and permissions on all of the game files.
My BBS has each user with their own unix account, which are all
members of the group bbs.
My thinking was on the packet files and whatever user you run
maintenance as.
It's just a stab in the dark really.
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